Guild Wars Tips

Filed under: Guild Wars — ej2 at 12:05 pm on Friday, August 31, 2007

Someone started a tips thread over at guildwars.incgamers.com. Lots of great tips and little known facts to make you a better guild wars player:

  • Did you know that if Zealous benediction is used under divine boon, the divine boon bonus hits before the 50% from zealous benediction is calculated.
  • Attacks with listed activation times (e.g., Mighty Throw) actually end up hitting or leaving your weapon at half the listed time. For instance, Unblockable Throw’s activation bar clearly does not take three seconds to fill up. The extra time given in the skill list is to allow for afterswing.
  • All touch skills, even ones typed “Spell”, are affected by Expertise.
  • Adrenaline, internally, is not calculated as strikes, but as points. One strike of adrenaline is equal to 25 “points”, which is why under Soothing (12 points per hit) it may take three successful hits to gain a strike of adrenaline. A further treatise is given at guru.
  • When using Judge’s Intervention on undead minions, some skills/effects which would typically activate the effect of Judge’s Intervention fail, for example, life stealing skills and degeneration.
  • Also, Aura of Holy Might lets you deal Holy Damage, which is not mentioned in the skill.
  • Pressing down ctrl+shift while taking a screen shot (Prt Scr) removes your UI from the screenie, and increases the quality to the maximum.
  • Although the Black Bear has the Bestial Mauling attack, which slows down their attack speed, the fact that it is an attack means that additional effects (both desirable and undesirable) can occur.
  • Did you know that Dervish Avatars are disabled, and they don’t recharge, so skills such as Serpents quickness do not effect them. The only way of keeping them up constantly is with the Dervish PvE only skill that recharges all other dervish skills.
  • If you select a player and then press Control+Enter his name will go to your Whisper tab.
  • Did you know that there is no damage difference between 14% damage modifiers and 15% damage modifiers on swords, bows and axes? The damage just rounds up.
  • Did you know that the Flatbow type benefits the most while under the effects of Read The Wind and Favourable Winds?
  • Did you know that bow skills like Quick Shot, Needling Shot and Called Shot ignore the regular flight times of all Bow types? And that the effect of Read The Wind and Favourable Winds doesn’t affect these skills (except for the damage)?
  • With Broad Head Arrow, no IAS or arrow speed-changing skill will reduce the flight time and arc of the shot.
  • Critical Hit percentages do not add up – they multiply – hence, it’s impossible to get a permanent Critical Hit rate.
  • For an embattled race, born into slavery and hardships, Zhed Shadowhoof wears an incredible amount of golden blink blink?
  • For sunspear members, Dunkoro, Melonni, and Koss do not have a rank and cannot use any Sunspear skills even at level 20?
  • Did you know that the damage from Needling Shot is armor ignoring, yet can be boosted by preparations such as Glass Arrows?
  • Bow shot timings are based on the character animation – If you use an attack skill whilst the character is about to fire, the animation will reset and fire the shot you requested instead
  • If a hero is set to ‘passive’ but its pet is in combat, the hero will use pet attacks. (So give Dunkoro a bear for a pet as protection.)
  • Did you know: When you play with a pet and you try to hide from enemies and the pet walks through the enemies agro, that you won’t agro the enemies.
  • Did you know: When song of concentration is on a ghostly hero while he tries to cap the altar, that he can’t be interrupted by the same skill for multiple times? Example: 2x Psychic distraction from the same mesmer will fail the second time as well.
  • Did you know that white items can also be identified and get a value increase of 2-30gold. (Offcourse you use 25x identification kits for that.)
  • Taking Gwen to the underworld sparks an conversation well worth the trip!
  • When using Apply Poison with Broad Head Arrow, the poison is applied after the dazed, effectively ‘covering’ the daze condition. The same is true for Crippling Shot.
  • The damage from the Conjure X enchantments trigger before weapon damage is applied. As such, the damage from Conjure X will trigger and end enchantments such as Reversal of Fortune, effectively negating the effects.
  • Did you know that Mantra of Recall is the only Mantra in the game that is not a stance (it’s an enchantment)?
  • Did you know that a Deep Wound alone can never kill a foe? They’ll always have at least 1HP left unless they take additional damage afterwards.
  • When you trigger Ineptitude, the blind takes effect BEFORE you attack, so your attack will likely miss.
  • You can force GuildWars to download all game content by adding the image switch (-image) to your GuildWars shortcut? You’ll never have to wait for maps to download while playing again.
  • Pets benefit from Weapon Spells even though they don’t wield player weapons.
  • Did you know that +30 health helps better against damage then -5 damage.
  • Some enemies lack a knockdown animation, so it seems they aren’t affected, yet they are. Instead they freeze for a few seconds.
  • Though some enemies are inheritly immune to knockdowns, a boss of the same type often is not?
  • Did you know, that when a target is dazed, and you fire distracting shot, the skill will not be disabled for 20 sec? The arrow hits before the effect.
  • Did you know that if you hold down shift and drag a stack you can select how much of that stack you wish to move?
  • Buying a UW scroll is much cheaper than paying 1k to get into the UW. Currently the scroll is around 400g!

Eye of the North Live

Filed under: Guild Wars — ej2 at 12:02 pm on Friday, August 31, 2007


Eye of the North released today!

Guild Wars Music Videos

Filed under: Guild Wars — ej2 at 3:59 pm on Thursday, August 30, 2007

I know these have been around awhile but you have to admit that The Fire of Spirit guild creates freakin’ awesome Guild Wars machinima.

Found here.

Guild Wars Merchandise

Filed under: Guild Wars — ej2 at 2:16 pm on Thursday, August 30, 2007

gwmech.jpgThis thread has pics of some sweet Guild Wars Merchandise seen at PAX. Looks like Guild Wars fans will be able to get T-Shirts, mugs, paper model and yes even a stuffed Charr. No word on cost or release date.

Disable a button control during postback.

Filed under: Programming — ej2 at 8:13 am on Wednesday, August 29, 2007

Here is very simple (non-AJAX) way to disable a button control during postback:

<asp:Button runat="server" ID="BtnSubmit"
OnClientClick="this.disabled = true; this.value = 'Submitting...';"
UseSubmitBehavior="false"
OnClick="BtnSubmit_Click"
Text="Submit Me!" />

Found here.

Interview with Jeff Strain

Filed under: Guild Wars — ej2 at 7:35 am on Tuesday, August 28, 2007

MMORPG.com Video Interview: Jeff Strain co-founder of ArenaNet talks with Jon Wood about Guild Wars at PAX.

Microsoft Case Study on NCSoft

Filed under: Game Development,Guild Wars,Programming — ej2 at 7:29 am on Tuesday, August 28, 2007

ncsoft.jpgMicrosoft Customer Case Study on NCSoft. Not Guild Wars news per say… but still some interesting information. Such as: NCSoft has 400,000 concurrent world wide. See my previous post for more technical details about Guild Wars.

New MMORPG

Filed under: Funny — ej2 at 7:50 am on Friday, August 24, 2007

outside_mmorpg.jpg
Found here

Four Million

Filed under: Guild Wars — ej2 at 9:22 am on Tuesday, August 21, 2007

According to this press release, ArenaNet has sold over 4 million copies of Guild Wars in just over two years. Quite an accomplishment. Congratulations guys!

Item Duplication Fixed

Filed under: Guild Wars — ej2 at 7:52 am on Wednesday, August 15, 2007

Since posting about the item duplication exploit on Monday, I have received over hundred searches for it. The exploit has been fixed! So all you jokers looking for details on this exploit are outta luck! Besides do you really want to deal with the wrath of Gaile Gray?

Oh, you’ll get noticed all right. We keep very, very detailed records. If you pass a weapon to your Hero, we know it. If you move a slab of granite from Slot No. 14 to Slot No. 15, we see it. If your miniature burps, we hear it. If you head into the Shiverpeaks, we feel the cold.

We can pull records until the cows come home, and we can continue to develop a list of those who hold or held or exchanged even a single duped item. It’s easy to see those who held many, or who used them to purchase other things.

Bottom line: You can run, but you cannot hide.

But beyond that, we don’t want to punish those who may have made a purchase without being aware of the source of the item. We have no intention of rooting through the inventories of hundreds of thousands of accounts to find every duped item. We have blocked those who were at the center of the problem, and we’ve banned those to whom they passed off ridiculous amounts of items or wealth. We will continue to research, but:

* We will not do a rollback.
* We will make a decision on future bans related to this matter on a case-by-case basis, and will in most cases not take action, if it can be assumed that the player was not aware of the duped nature of the item.

And when someone asks why he or she was banned, the answer is:

* If you duped, you were wrong.
* If you knowingly accepted dupes, you were wrong.
* If you accepted enormous numbers of items and didn’t ask questions, you were wrong.
* If you sold items for ridiculous amounts of items — armbraces, ectos, whatevers — you were wrong.

And in many cases, your account will feel the impact of that poor judgment. Not because it pleases us to ban people, but because we need to do so for the greater good of the game.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com

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